Infernity Doom Dragon
DARK 8

Infernity Doom Dragon

  • Archetype:
  • Infernity

  • ATK:
  • 3000

  • DEF:
  • 2400

  • View:
  • 4425




1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
58± 8/ 100
Power Score
Intrinsic 57
Deck 59

Infernity Doom Dragon — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 57 · Deck: 59 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Boss/End-board

Why it scores here

The card's value is a once-per-turn hard removal that also converts the destroyed monster's ATK into damage, but the activation requires an empty hand, which makes it a conditional, late-game effect rather than a reliable one. Its 3000 ATK and Level 8 body earn nothing on their own; the score comes from the effect and its deck usage. Real deck presence (128 decks, 39% in Infernity, 1 copy in 116 of them) supports the accessibility and deckbuilding scores, but it is treated as confirmation of role, not as a power driver.

Axis scores

Axis Score Evidence
Accessibility 55 Synchro summon needs a DARK Tuner plus a non-Tuner, and it is run in 128 of 128 sampled decks mostly at 1 copy, so it is usually reachable in Infernity lines (observed for deck presence; the summon route itself is verified from text).
Combo & Conversion 45 The text converts one destroyed monster into damage equal to half its ATK, but no combo boards were recorded, so the conversion is text-only inference (inferred).
Resource Economy 40 It is a 1-for-1 removal with damage and no card draw, refuel, or banish recovery in the text; the empty-hand condition limits its use (verified from text).
Effect & Interaction 60 It destroys any opponent monster once per turn, with no negation and no targeting restriction beyond the empty-hand gate, so it is strong but conditional (verified from text).
Material Utility 45 No material-usage data was supplied, and as a Level 8 DARK Dragon Synchro its material role is only assumed from the card type (speculation).
Resilience & Flexibility 45 The effect is a single once-per-turn activation that can be stopped by a response and gated by the hand condition, so it has little redundancy inside a turn (inferred).
Deck-Building Efficiency 65 One copy per deck in most lists, no garnet, and no self-lock beyond the normal Infernity requirements, so it is cheap to run (observed for copy counts; the no-garnet point is verified from text).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Boss / End-board. Intrinsic ≈ 57, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys any opponent monster once per turn and deals damage equal to half its ATK
  • Single-copy deck slot in most Infernity lists with no garnet cost
  • Present in a large recorded deck sample across many archetype homes

Weaknesses

  • Activation requires an empty hand, which is often not true in the early game
  • Once per turn, and the card cannot attack in the turn it is used
  • Requires a DARK Tuner and a non-Tuner to summon, so it depends on the Synchro setup

Counters / choke points

  • Responses to the activation that negate or stop the effect (inferred from text; no interaction data supplied)
  • Keeping a card in hand to switch off the empty-hand condition (inferred from text)

Best use

Once-per-turn removal finisher for a Synchro line that can empty its hand. Decks: Infernity, Dark World. Suggested copies: 1.

Evidence & gaps

  • Verified: Synchro summon requires 1 DARK Tuner and 1 or more non-Tuner monsters; Once per turn, empty-hand condition, destroy one opponent monster, damage equal to half its ATK; Cannot attack in the turn the effect is activated
  • Observed: Appears in 128 sampled decks, 116 of them at 1 copy; Infernity archetype accounts for 39.1% of the decks; Top partners include Infernity Launcher and Infernity Archfiend at around 50% co-occurrence
  • Inferred: Empty-hand condition often limits activation in practice; Conversion of the destroyed monster's ATK into damage is the main value source
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no ruling or interaction data for the once-per-turn and empty-hand timing no material-usage data for the Synchro body











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